Cover Up Games

Present Perfect Cover Up: Paper
Participial Adjective Cover Up: Digital
Past Continuous Cover Up: Paper
Sentence Types Cover Up: Digital
Cause & Effect Cover Up: Paper
One of the favorite games in my classroom is Cover Up. We have two different ways of playing it and this post features one game for each version of play.

The first way we play is two players share a game board with the goal is of covering four squares with your color of marker. The squares can be in a straight line, diagonal line, four corners, or four squares that form a grid. In order to get the right to cover a square students must first correctly complete a sentence.

In the participle adjective paper version of the game, students draw a card, read the sentence, and decide if the word in parenthesis needs an -ed or an -ing ending to correctly complete the sentence. If the student is correct about the ending, he/she then places a cover (I use milk jug lids as my covers) over a square on the board with the corresponding ending.

The digital version of Participle Adjective Cover Up is slightly different. For this version I inserted a custom script in order to create an additional menu item called “Ending.” Students click “Ending,” and then  “Generate Ending,” and a box pops up that says “You rolled -ed,” or “You rolled -ing.” Students then search the board for a sentence that requires the specified ending to complete it. The student reads the sentence aloud, correctly filling in the blank, and then is able to drag one of his/her X’s over the spot to claim it. Here’s a short video showing the game in action:

In the second version of play for Cover Up, each student receives his/her own board. The goal can be adjusted, but in general I tell the students that the first person to completely cover the board in the winner.

The paper version requires a 12-sided die of some kind (or two 6-sided dice and students can choose how many to roll each turn). The first student rolls the die and checks his/her board to see if the indicated number is covered. If it is not, he/she forms a sentence using the present perfect tense and the situation described in the square. If the sentence is grammatically correct, the square receives a cover (again, I use milk jug lids). If the sentence is not grammatically correct, the square remains uncovered. If the number rolled has already been covered, the turn is forfeited. 

The digital version is played in a similar fashion, but it has a specially coded “Dice” menu added to it. The first student clicks on “Dice” and “Roll Dice,” and a window pops up showing a number between 1 and 12. Play then proceeds as described above, with the student checking his/her board to see if the square is available or not and forming a sentence when it is. Covers are the grey X’s in the center of the board, which can be dragged and dropped where needed. 

Both digital games have been designed and uploaded so the only things that can be moved or edited on the slides are the covers. The words and pictures are all part of the background and cannot be accidentally (or accidentally-on-purpose) deleted or changed. Here’s a short video showing the digital version of Present Perfect Cover Up in action:

Cover up really is one of the most popular games in my classroom. The use of milk jug lids for covers makes it cheap to make and helps it stand out from other games. The students especially enjoy the element of chance added by the fact they can’t control the dice roll and so the first person to take a turn isn’t automatically the winner. 

All of the versions of the games (paper and digital for distance learning) are available in my Teachers Pay Teachers store, just click the photos and buttons above. Also available are bundles of the paper and digital games at a 25% discount, and a script you can add to Google Slides or Docs to create your own game using a D6 number cube.