I have not made an official check of all my lesson plans, but I feel as though I teach two things every semester: question/answer formation and cause/effect. It doesn’t matter if I’m teaching beginner, intermediate, or advanced students, those two skills seem to come up in every curriculum. I have quite a few activities for teaching both skills, and have written about many of them previously (see Cause and Effect Part 1, Cause and
Effect Part 2, Paint Can Questions, and Beach Ball Questions), but over the summer I had to teach a new-to-me advanced course and realized I didn’t have a pure game that could be used for everyone from beginners to advanced students. Then I got thinking about the two activities I have that use pictures as prompts (Interrogative Images and Cause & Effect Pictures, both free and linked at the end of this post), and I thought, “These could be expanded into a full board game!” After that it wasn’t long before the game was complete.
I used a standard game board, one with boxes that zig zag back and forth across the board. It is the same basic board I used for my Question Land Board Game and several others. Since I’ve saved the board as a template, all I had to do was edit the title and directions areas. In the directions areas I simply placed the key for each version of the game so students would know what question word to use, or whether they were stating a possible cause or effect for their chosen picture.
To get the images for the prompts, I went to Pixaby, a great source for attribution and royalty free images. I chose 24 different images that provided a lot of opportunity for asking questions and talking about what is happening, what might have happened before, and what might happen next. I put the images into a “frame” and set them up four to a page for easier printing.
The final step was to write up directions cards for each version of the game. The directions I came up with are as follows:
Question Words Game
- Answer the question asked by the previous player with a complete sentence. Place the picture card at the bottom of the pile.
- Roll the number cube to determine which question word you will use.
- Take the top card and ask a question about it using the designated question word.
- If your question is grammatically correct, move your piece the number of spaces you rolled. If it is not correct, do not move your piece.
- Pass the picture card to the next player so he/she can answer the question you asked.
Cause and Effect Game
- Roll the number cube to determine if you will state a cause or an effect. (even numbers = cause, odd numbers = effect)
- Take the top card and state a possible cause or effect for the picture. Be sure to use a complete sentence.
- If the other players agree your sentence is plausible and grammatically correct, move your piece the number indicated on the number cube.
- Place the picture at the bottom of the pile.
I used the “frames” of the pictures to frame the directions and again made four to a page. This meant I only had to print a couple of directions pages to have enough for the entire class, rather than one for every group–again cutting down on the printing and cutting I had to do.
To create the digital version of the game, I used the “Dice” Script my husband wrote for me to add the ability to “roll the dice” without leaving the tab (see the post Digital Board Games for more information about the script). The game board featured miniature versions of the photos, but each square was linked to a slide with a larger version for easier viewing. The larger photo slides all have a button to return to the game board.
The directions for the digital version remain basically the same. The only addition was extra instructions to help students know how to use the “Dice” menu, which is very easy. Once again, a key is located on the game board itself to help students know which question word to use, or whether to state a possible cause or effect for the picture. I did let students type their responses into the chat box, rather than state them aloud, which made my older students more comfortable since many had small children at home and did not want to turn on their microphones.
Over the summer I only used the digital version to practice cause and effect. Since returning to in person classes this semester I’ve used the game to practice many skills including question words (beginners), cause and effect chains with transition words (advanced), relative clauses (advanced), and non-defining clauses (advanced). My adult advanced students in particular have enjoyed the game. The last time I pulled it out, they all made comments along the lines of, “Oh, good! That game is so fun!” And it is fun for me as well, listening to the sentences they come up with is highly entertaining. I think my favorite thus far is still, “The bird, which is about to become lunch, does not see the cat.” What I like most of all though is it provides them the opportunity to practice a targeted skill/grammar function without locking them into a particular sentence frame or formulaic response. They are free to select their own vocabulary and take the sentence in any direction they choose, making for much more authentic language production. The game has truly exceeded my expectations for effectiveness, usage, and fun! Happy teaching, everyone!
Here are the links to the different activities mentioned in the post: